#include "StaticObject.h"


StaticObject::StaticObject() {

}


StaticObject::~StaticObject() {

}

void StaticObject::Update(float elapsedTime) {

}
void StaticObject::Render(void) {

}
bool StaticObject::CheckCollision(void) {

	return false;
}
void StaticObject::HandleCollision(const Entity* pOther) {

}
